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Screen FPS Test

Fast, accurate, and free online Screen FPS Test tool that runs directly in your browser.

Secure (SSL)
Client-Side Processing
100% Free
Instructions
  • 1
    Enter data
    Enter content, paste text or load a file from disk.
  • 2
    Click the button
    The tool will immediately process your data in the browser.
  • 3
    Get the result
    Copy the finished text or save the file to your device.
function runTool() {
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Screen FPS Test - Browser Rendering Performance Benchmark

FPS (Frames Per Second) is a measure of the smoothness of animation and rendering. A monitor refreshing at 60Hz displays a maximum of 60 frames/second. The tool measures real browser FPS using requestAnimationFrame, detects GPU and renderer limitations, and tests frame stability.

browser FPS test benchmark FPS monitor frames per second test requestAnimationFrame FPS

How the FPS measurement works

requestAnimationFrame (rAF): the browser invokes a callback before each frame rendering. Measurement: timestamp the difference between successive calls. FPS = 1000 / (t2 - t1) ms. Wed. rolling from the last N frames gives a stable result. Vsync: most browsers synchronize rAF with the monitor refresh rate (60Hz → 60 FPS max, 144Hz → 144 FPS max).

Monitor refresh standards

60 Hz: standard for 20 years. 1000ms / 60 = ~16.67 ms per frame. 75 Hz: budget gaming. 90 Hz: mid-range smartphones, VR minimum. 120 Hz: iPhone Pro, iPad Pro, gaming. 144 Hz: PC gaming standard. 165/240 Hz: high-end PC gaming. 4K OLED 120 Hz: premium. Higher Hz = smoother animation, but more GPU resources.

What affects FPS in the browser

GPU/iGPU: WebGL rendering and CSS transforms. CPU: JavaScript execution, layout recalculation. Memory: garbage collection drops. Power mode: laptops in power saving mode = throttled GPU. Background tabs: browsers limit background rAF to 1 FPS. Vsync: OS forced (60/120/144 FPS limit). Compositor thread vs main thread: paint and composite are separate.

FPS optimization techniques in web applications

CSS transforms instead of top/left (compositor layer). will-change: transform – hint for GPU layering. Avoid layout thrashing: don't read and write DOM in the same frame. RequestAnimationFrame instead of setInterval for animation. WebWorker for heavy computing. OffscreenCanvas: rendering off the main thread. Throttle scroll handlers: passive: true.

FAQ

Why is my FPS below 60 even though my monitor is at 60Hz?

Causes: CPU/GPU too slow for the task. Thermal throttling (laptop, no cooling). Background apps that eat up resources. Browser: no hardware acceleration (chrome://gpu). Power saver mode. Blocking extensions installed. Check: chrome://tracing or Performance tab in DevTools.

How to check monitor refresh rate?

Windows: Display Settings → Advanced → Refresh Rate. macOS: System Settings → Displays → enter the frequency. Linux: xrandr | grep \* (asterisk = active mode). Browser: FPS tool measures indirectly – if max = 60.X → 60Hz monitor.

What FPS is needed for smooth web animations?

60 FPS (16.7 ms/frame): comfortable standard. Below 30 FPS: visible jerking. 24 FPS: Cinema (Acceptable). 30 FPS: "console standard" (acceptable). 60 FPS: smooth UI. 120 FPS: UI CSS transitions are noticeably smoother on a 120Hz monitor. Scrolling: < 60 FPS is painful for the user.

What is jank and how to avoid it?

Janek: irregular frames (sometimes 8ms, sometimes 50ms) - worse than constant 30 FPS. Reason: long tasks > 50ms block the main thread. Tool: Lighthouse, WebPageTest, DevTools Performance. Solution: code splitting, lazy loading, WebWorker for calculations, optimize React renders.

How to measure FPS in a production application?

Performance API: performance.now() for timestamps. PerformanceObserver: observe "longtask" (>50ms). Stats.js (npm): FPS/MS/MB overlay for developers. Sentry Performance Monitoring: rea

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